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While this cards pack tactics ability is certainly nifty (gifting you a free 1/1 Gob if your attacking creatures powers are equal to six or more), its this cards one red and one colorless activated ability that truly shines: being able to give haste and a healthy boost to all of your Goblins powers can sometimes end a game (for one player, at least) on the spot
That feeling fades a bit when hitting Level 3, where players unlock battling
Tam, Mindful First-Year Simic (Green/Blue) Multicolor Matters Tam, Mindful First-Year is honestly absurd in the best way
It blows up lands on the way and out, which means a regular flicker effect triggers this ability twice